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Korea: The Mobile War 1950-51 box art

Korea: The Mobile War 1950-51

Players

2

Time

?-?

Age

12+

Weight

2.71

Rating

5.85

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

Korea: The Mobile War 1950-51 has a high replayability score due to its strong variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

The final luck score for Korea: The Mobile War 1950-51 is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

KOREA is a division level game of the police action during 1950 and 51. 3 scenarios: 1) The 17 turn Invasion Scenario (North Korea invades the South) 2) The 9 turn Intervention Scenario (Chinese forces attack overextended U.N. units occupying North Korea) 3) The 21 turn Stalemate Scenario (U.N. forces gradually grind the Communists back toward the 38th parallel) 255 Counters

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Jim Dunnigan

Artists

1
Redmond A. Simonsen

Publishers

2
Poultron Press SPI (Simulations Publications, Inc.)

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