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Yalu: The Chinese Counteroffensive In Korea, November 1950 To May 1951 box art
1977 Ranked #10,723

Yalu: The Chinese Counteroffensive In Korea, November 1950 To May 1951

Maneuver forces across tactical or historical battle maps.

Wargames Korean War Modern Warfare Grid Movement Hexagon Grid

Players

2

Play time

Not listed

Age

12+

Complexity

3.09/5

Rating

7.19

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Yalu is a game about the Chinese counteroffensive in Korea. Each hex equals 10 miles. Units are from battalion to division level and each game turn represents one week. Re-implemented by: Yalu: The Chinese Counteroffensive in Korea: November 1950-May 1951 (Second Edition)

Core mechanisms

Key systems that shape the decisions players make.

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Shopping

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
180 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
John Hill (I)

Artists

1
Rich Banner

Publishers

2
Conflict Games Game Designers' Workshop (GDW Games)

Linked items

No published linked games yet.