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The Korean War: June 1950-may 1951 box art

The Korean War: June 1950-may 1951

Players

1-2

Time

180-960

Age

15+

Weight

3.62

Rating

7.66

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Korean War: June 1950-May 1951 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

The Korean War: June 1950-May 1951 has a high replayability score due to its variability, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without losing its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The Korean War: June 1950-May 1951 has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, which gives them a good level of control over the game. The overall luck dependence is balanced, with a mix of luck and strategy influencing the outcome. The final luck score for The Korean War: June 1950-May 1951 is 7, indicating that luck plays a minor role in the game.

Overview

The Korean War: June 1950-May 1951 is an Operational level wargame simulation of the first year of the conflict for control of the Korean peninsula, from the first North Korean attack, through UN-forces invasion of Inchon and the subsequent drive into North Korea that unleashed the Chinese counter attack. (From back of box): - Two 22 x 34-inch mapsheets. - Scale: 7.5 miles/hex; 1 month/turn; - units are divisions, regiments & brigades.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

1
Joseph M. Balkoski

Artists

3
Rosaria Baldari Ted Koller James Talbot

Publishers

1
Victory Games (I)