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The Korean War: June 1950 – May 1951, Designer Signature Edition box art
2021 Ranked #15,108

The Korean War: June 1950 – May 1951, Designer Signature Edition

This operational wargame has commanders direct ground and air forces while making political choices that shape the Korean conflict. The UN side must balance military force with global tension, since escalation can bring disastrous consequences.

Wargames Korean War Modern Warfare Hexagon Grid Simulation

Players

1-2

Play time

240-1200 min

Age

16+

Complexity

3.78/5

Rating

7.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Korean War: June 1950 - May 1951, Designer Signature Edition, marks the return of a true wargaming classic by Joseph Balkoski first published in 1986, faithfully remastered and updated with this all-new, supersized edition.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Korean War: June 1950 - May 1951, Designer Signature Edition, marks the return of a true wargaming classic by Joseph Balkoski first published in 1986, faithfully remastered and updated with this all-new, supersized edition. Hailed by many as of the premier games covering The Korean War, this two-player operational level simulation covers the first year of the Korean conflict, from June 1950 to May 1951. During this period, the United States found itself involved in a bitter struggle in a remote Asian land that many Americans had not even heard of. Amid the debacles and stunning victories of the first year of war, the very foundation of the American military system — so recently triumphant in the Second World War — was severely shaken. In a war that few Americans understood and which historians have tended to ignore, the foundation of future American diplomacy in the face of communism was laid. The players control ground and air forces of the United Nations, North Korea, and Communist China. Each player's force consists of a wide variety of units, including infantry, marines, paratroopers, armor, and aircraft. The map is a 1:750,000 representation of the Korean peninsula from Pusan in the south to the Yalu River in the north. In addition to controlling military forces, the players must make a number of political decisions that have an important effect on the game. Above all, the UN player must strive to keep international tensions at a minimum for the purpose of preventing World War Three. Intense escalation and mobilization could have disastrous consequences for the militarily-unprepared United States. On the other hand, insufficient force applied to Korea could lead to the conquest of South Korea by North Korean communists. This edition of The Korean War features a super-sized map and larger counters and is another Classic Reborn! by Compass. This Designer Signature edition of the classic Joseph Balkoski game goes beyond merely incorporating errata found from the original edition; it includes enhancements that include: Larger and easier-to-read 9/16” counters and three game maps Game map information is updated and includes all-new map artwork Enhanced ergonomics are built into the set up and reinforcement charts Restrictions on UN build-up and breakdown so UN player cannot perpetually continue Action Phase by reorganizing units Modified amphibious assault system that allows UN player to more effectively recreate September 1950 Inchon invasion Modified victory conditions that lessen impact of Global Tension New random events to make the operation a bit more unpredictable Updated rules treatment backed by many illustrations, an index, and clarifications and examples of play to reduce potential questions. Updated historical notes Complexity: 7 out of 10 Solitaire Suitability: 6 out of 10 (landing options; no hidden units) Time Scale: one month per turn Map Scale: 7.5 miles per hex Unit Scale: battalions, regiments, brigades and divisions Players: one to two, best with two or more Playing Time: 4-8 hours depending upon scenario, 20+ hours for campaign Components: Four map sheets (42.5" x 71"overall map dimension) Three countersheets (9/16" size) Rules booklet with updated Historical Notes Two charts and tables booklets One ten-sided die Box and Lid —description from the publisher

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
240–1200 min
Age
16+
Complexity
3.8/5
Credits and catalog connections

Credits

Designers

1
Joseph M. Balkoski

Artists

1
Ilya Kudriashov

Publishers

1
Compass Games

Linked items

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