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The Doomsday Project: Episode 1 – The Battle For Germany box art

The Doomsday Project: Episode 1 – The Battle For Germany

Players

1-2

Time

120-600

Age

12+

Weight

3.6

Rating

8.01

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The Doomsday Project: Episode 1 – The Battle for Germany has a high level of direct confrontation and strategic depth. Players must frequently be aware of and react to each other's strategies. However, there is limited emphasis on cooperation in the game.

Replay value

The Doomsday Project: Episode 1 - The Battle for Germany has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is moderate, and the game is relatively easy to learn while offering enough depth. Overall, it provides a fresh and engaging experience for multiple playthroughs.

Luck profile

The Doomsday Project: Episode 1 - The Battle for Germany has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, but luck still plays a significant role.

Overview

The Doomsday Project is a sub-series using the Operational Scale System (or OSS) and the game on the Battle for Germany in 1985 will be the first game of the Doomsday Project and the third game in the OSS family. It will cover that great battle that never happened between the Warsaw Pact and NATO in the main ground battle of that war that never was. Other games in the sub-series will include games on the battle for Norway, the Balkans, the Middle-East and the Far-East...as well as non-system games cover the global naval war and strategic nuclear war. All of which will mate together as a titanic game on World War Three. The first game in the series will be on Germany and will feature three maps and 5 countersheets. Game Scale: Game Turn: 1 day Hex: 7.46 miles / 12 kilometers Units: Brigade & Divisions Game Inventory: Three 22 x 34" full color mapsheets One 8.5 x 11" full color map Five dual-side printed countersheet (1,170 400 9/16" counters) One 48-page Battle for Germany rules booklet One 40-page Battle for Germany scenario & examples of play booklet Six single-side printed Play Aid Cards Two 10-sided dice Two 6-sided dice Solitaire Playability: High Complexity Level: Medium-High Players: 1 or more Playing Time: 2-50 hours (depending on scenario)

Editions

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Credits

Designers

1
Adam Starkweather

Artists

1
Nadir Elfarra

Publishers

1
Compass Games

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