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Nato: Operational Combat In Europe In The 1970's box art

Nato: Operational Combat In Europe In The 1970's

Players

2

Time

?-?

Age

14+

Weight

2.75

Rating

6.16

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

NATO: Operational Combat in Europe in the 1970's has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. While the player interaction score is average, the game's scalability ensures a consistent and engaging experience regardless of group size. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, NATO: Operational Combat in Europe in the 1970's provides a highly replayable and engaging gaming experience.

Luck profile

The final luck score for NATO: Operational Combat in Europe is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"NATO: Operational Combat in Europe in the 1970's" is a simulation on a brigade/division level of a possible attempt by the Warsaw Pact forces to "liberate" Western Europe from the NATO alliance sometime in the 1970's. It postulates that this War in West Germany could occur without a massive strategic nuclear holocaust. Essentially, the game progresses from "M," the day' the Warsaw Feet decides to launch an offensive, to day "M + 50," when a decision of some type (even a stalemated war) is assumed to have been reached. The game may be played starting with "M + 1," with the forces as they actually are in peacetime, or at "M + 31," after both sides have reached planned strength. The increment of forces, as NATO transfers its scattered strength and Warsaw Pact sends forth additional member and Russian garrison divisions, is fully charted between the 'two game-versions. NATO depicts the essential elements of modern warfare (even Future warfare) with unusual elements such as Air-transportable units, Airmobile units and the newly proposed US Army Tricap (triple capability) divisions. Two basic scenarios (4 if nukes are used in two of them) and three variants (Warsaw Pact Unreliability, NATO Neutrality and Chinese Intervention). The map portrays Europe from East Germany to France and from Denmark to Switzerland. Game Scale: Game Turn: 2 days Hex: 10 miles / 16 kilometers Units: Brigade to Division Game Inventory: One 22 x 34" four color map One single-side printed countersheet (400 1/2" counters) One 10-page rulebook One player aid fold-out sheet Solitaire Playability: High Complexity Level: Medium Players: 2 or more Playing Time: 4-15 hours

Editions

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Credits

Designers

1
Jim Dunnigan

Publishers

1
SPI (Simulations Publications, Inc.)