Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Strategy & Tactics magazine #42. The East is Red is a simulation on a strategic/operational level of a possible attempt by Soviet forces to invade and occupy Manchuria and North China sometime in the 1970s.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Strategy & Tactics magazine #42. The East is Red is a simulation on a strategic/operational level of a possible attempt by Soviet forces to invade and occupy Manchuria and North China sometime in the 1970s. Within the theatre of operations it is assumed that tactical nuclear weapons and atomic demolitions will be used. The game is played with variants of two basic scenarios. The M-1 scenario variants postulate a hasty Soviet attack into China and the M-30 variants describe a later stronger attack. Variant counters, rules and scenarios were published in Strategy & Tactics magazine #226 - Jan/Feb 2005.