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Let's Make A Bus Route: The Dice Game box art

Let's Make A Bus Route: The Dice Game

Players

1-2

Time

?-?

Age

12+

Weight

2.24

Rating

7.41

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is ample room for players to improve their strategy over time, with deep strategic possibilities. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn, offering a balance between simplicity and depth. Overall, Let's Make a Bus Route: The Dice Game has a strong replayability score of 7.87.

Luck profile

The final luck score for Let's Make a Bus Route: The Dice Game is 4.67. This indicates that the game has a moderate influence of luck. Random elements like dice rolls have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate luck through strategic decisions, luck still plays a significant role in the game. It offers a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

In Let's Make a Bus Route: The Dice Game, each player is a member of a bus company and creates bus routes by drawing lines on a map. You want to meet the needs of each client — tourists, commuters, local university students, the elderly, and parents with children — while also considering congestion and traffic conditions. Who can create the bus route that pleases the most passengers? In more detail, the game lasts 24 rounds, with you being the start player for half of those rounds. On a turn as the start player, you roll the six white dice in the game, then choose three of them, with the other player taking one of the remaining three dice. With the die results, you mark spots on the game board with an erasable pen to extend your bus route and pick up and drop off passengers. With bonuses, you can re-roll dice or roll an extra black die. After deducting traffic (and other) penalties, the player with the most points wins. The game includes two maps: On the City Map, you must be mindful of the river as its bridges restrict your course at various points of the map. On the Mars Map, you can warp from one corner of the map to one of the other three corners, continuing your route across vast distances! Let's Make a Bus Route: The Dice Game includes a solo mode that features mostly the same rules. The challenge is that you play the game twice on the same map with different colored markers, and re-using the same road in the second game causes traffic and negative points. How well can keep the routes separate to cover ground and make the most happy customers.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Saashi

Artists

1
Takako Takarai

Publishers

1
Saashi & Saashi

Linked items

No linked items imported yet.