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Dice Of Arkham box art
2012 Ranked #19,211

Dice Of Arkham

This solo dice game has an investigator roll and reroll for resources, find three seals, and stop a summoning ritual. Every roll can bring a cost, while cultists and monsters threaten death, insanity, or a deadline loss.

Dice Horror Paper-and-Pencil Dice Rolling

Players

1-2

Play time

Not listed

Age

?+

Complexity

2/5

Rating

6.24

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Evil cultists are trying to summon a creature that will, as is often the case in these kinds of stories, destroy the world as we know it. You have to stop them by finding the seals that will prevent the ritual and bind the creature before they find the keys that bring it forth.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Evil cultists are trying to summon a creature that will, as is often the case in these kinds of stories, destroy the world as we know it. You have to stop them by finding the seals that will prevent the ritual and bind the creature before they find the keys that bring it forth. Every turn you roll and reroll dice Yahtzee style to generate the resouces needed to find the seals and to battle the evil that tries to stop you. The goal is to gather enough investigation to find the three seals before the time runs out or you’re killed or driven insane. But you have to be careful. Not only do you also roll mythos dice each turn which will send deranged cultists and eldritch monsters against you, every roll of your own dice can also cost your dearly. Dice of Arkham is a solitaire game that is free to print and play. All you need is a print of the game sheet, eight normal dice, and eight small tokens or beads and you're ready to save the world. The game was made for the 2012 solitaire PnP contest.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
20 min
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Mads L. Brynnum

Publishers

1
Initiativet

Linked items

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