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Dice Of Arkham box art

Dice Of Arkham

Players

1-2

Time

?-?

Age

?+

Weight

2

Rating

6.24

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Dice of Arkham has a moderate level of direct confrontation and strategic confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much as individual decision-making. Overall, the game has a good level of player interaction.

Replay value

Dice of Arkham offers a high level of variability in each playthrough with its random elements and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Dice of Arkham has a strong replayability score of 7.8.

Luck profile

The final luck score for Dice of Arkham is 5.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Evil cultists are trying to summon a creature that will, as is often the case in these kinds of stories, destroy the world as we know it. You have to stop them by finding the seals that will prevent the ritual and bind the creature before they find the keys that bring it forth. Every turn you roll and reroll dice Yahtzee style to generate the resouces needed to find the seals and to battle the evil that tries to stop you. The goal is to gather enough investigation to find the three seals before the time runs out or you’re killed or driven insane. But you have to be careful. Not only do you also roll mythos dice each turn which will send deranged cultists and eldritch monsters against you, every roll of your own dice can also cost your dearly. Dice of Arkham is a solitaire game that is free to print and play. All you need is a print of the game sheet, eight normal dice, and eight small tokens or beads and you're ready to save the world. The game was made for the 2012 solitaire PnP contest.

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Credits

Designers

1
Mads L. Brynnum

Publishers

1
Initiativet