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Let's Make A Bus Route box art

Let's Make A Bus Route

Players

2-5

Time

20-30

Age

10+

Weight

1.96

Rating

7.27

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.2

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. There is ample room for strategic improvement and the game scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Let's Make a Bus Route is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, with neither factor dominating the other.

Overview

In Let's Make a Bus Route (??????????), you and others each control a bus company in Kyoto and are creating new bus lines to respond to the needs of local students, the elderly, and tourists and commuters visiting the city, while also trying to avoid traffic jams. Can you bring people by sightseeing spots while also getting them to their destinations? Which lines will be most pleasing to users? The game includes a large shared map board, along with five individual player boards. All players draw their routes on the shared board, while taking note of their passengers, sights, and other elements on their individual boards. To start a round, you reveal a colored bus route at random from the deck. Each player's board has a different combination of colors and required moves, so blue on one board might be go straight one block, while someone else goes two blocks and a third player must make a turn. Players make their moves in turn on the shared map board, then mark the icons of what they've seen at various intersections on their player board. Different types of riders all score differently, and placing checks on your personal board for passengers and areas (sight-seeing spots, stations, universities) before other players do can earn you extra bonus points, so strategically planning your route while keeping in mind your main destinations is very important. Sharing the road with someone else causes traffic, which might lead to penalties. Meet the conditions on public demand cards to score bonus points!

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Saashi

Artists

1
Takako Takarai

Publishers

1
Saashi & Saashi