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Let's Make A Bus Route box art
2018 Ranked #2,562

Let's Make A Bus Route

Route-drawing transportation game where bus companies build Kyoto lines for residents, tourists, and commuters. Shared streets can become congested, so every route must serve useful stops while avoiding traffic that undermines the service.

Transportation Bingo Line Drawing Mechanism: Flip-and-Write

Players

2-5

Play time

20-30 min

Age

10+

Complexity

1.96/5

Rating

7.27

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.2/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Let's Make a Bus Route (??????????), you and others each control a bus company in Kyoto and are creating new bus lines to respond to the needs of local students, the elderly, and tourists and commuters visiting the city, while also trying to avoid traffic jams.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Let's Make a Bus Route (??????????), you and others each control a bus company in Kyoto and are creating new bus lines to respond to the needs of local students, the elderly, and tourists and commuters visiting the city, while also trying to avoid traffic jams. Can you bring people by sightseeing spots while also getting them to their destinations? Which lines will be most pleasing to users? The game includes a large shared map board, along with five individual player boards. All players draw their routes on the shared board, while taking note of their passengers, sights, and other elements on their individual boards. To start a round, you reveal a colored bus route at random from the deck. Each player's board has a different combination of colors and required moves, so blue on one board might be go straight one block, while someone else goes two blocks and a third player must make a turn. Players make their moves in turn on the shared map board, then mark the icons of what they've seen at various intersections on their player board. Different types of riders all score differently, and placing checks on your personal board for passengers and areas (sight-seeing spots, stations, universities) before other players do can earn you extra bonus points, so strategically planning your route while keeping in mind your main destinations is very important. Sharing the road with someone else causes traffic, which might lead to penalties. Meet the conditions on public demand cards to score bonus points!

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
20–30 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Saashi

Artists

1
Takako Takarai

Publishers

1
Saashi & Saashi