Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Description from the publisher: This is the second of the xx72 small-form print and play games (1572: The Lost Expedition is the first). This is a one page, ultra-portable, black and white solitaire game.
Core mechanisms
Key systems that shape the decisions players make.
Line Drawing
Draw lines to connect, divide, trace, or claim parts of the play area.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Read the full game description
Description from the publisher: This is the second of the xx72 small-form print and play games (1572: The Lost Expedition is the first). This is a one page, ultra-portable, black and white solitaire game. You assume the role of a small shipwrecked crew trying to reach the Indies after a failed expedition deep in the South Pacific. This game uses a worker placement system to assign to jobs such as steer your boat, fish, encounter natives, gather resources, and watch for weather. A handful of dice are allocated in a press-your-luck fashion. For those that enjoy role-playing, there is also an optional Journaling phase where you try to tell a story about what happened on your turn. Can you reach the Indies before you lose all of your crew members or get blown off course completely? THEME You and three of your fellow shipwrecked sailors have spent three weeks on this small South Pacific island after a storm smashed your ship into some shoals. You have cannibalized what you can of your wrecked caravel and created a tiny sloop to get you to the Indies. However, you are in uncharted waters and have heard rumors of cannibal tribes on islands dotting this vast ocean.