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How To Host A Dungeon box art
2008 Ranked #11,698

How To Host A Dungeon

Solo dungeon-building game has a player map an underground world as monsters, adventurers, and civilizations shape its history. Random procedures drive the ages, producing a unique dungeon ready for later roleplaying exploration.

Thematic Games Civilization Fantasy Line Drawing Paper-and-Pencil

Players

1-2

Play time

Not listed

Age

?+

Complexity

1.91/5

Rating

7.13

Harder to teach Low interaction Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 1.8/5

Low interaction

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

How to Host a Dungeon is a solo fantasy pen-and-paper dungeon-building game. The game follows the progress of an imaginary dungeon from the dawn of time through to an arch villain attempting to conquer the world.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

How to Host a Dungeon is a solo fantasy pen-and-paper dungeon-building game. The game follows the progress of an imaginary dungeon from the dawn of time through to an arch villain attempting to conquer the world. The creation of the dungeon is driven by random tables and procedures as monsters, adventurers, civilizations, and arch villains interact in an underground environment. The player records these interactions, maintains the dungeon map, and makes some choices in how they play out. The end product of the game is a complete unique dungeon map and history which stands as an interesting artifact on its own or can be used as the basis of a dungeon crawl role-playing game campaign. Download the free version or order the game here: How to Host a Dungeon.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
60 min
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Tony Dowler

Publishers

1
Planet Thirteen

Linked items

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