Table feel
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Les Guerres de Bourgogne 1474-1477 (Wars of Burgundy) is a historical simulation from October 1474 to January 1477. One player plays the role of the Burgundian armies and their allies (Duchy of Savoy and Italian states), led by the famous Duke Charles the Bold, and the other play...
Players
2
Time
?-?
Age
12+
Weight
2.13
Rating
7.14
Should this hit the table?
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct confrontation and strategic depth.
Les Guerres de Bourgogne 1474-1477 has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with expansions adding new content and gameplay elements. The game's strategic possibilities allow players to improve their strategies over time, while the scalability ensures an enjoyable experience regardless of the number of players. The game is moderately easy to learn, striking a balance between accessibility and depth.
Les Guerres de Bourgogne 1474-1477 has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Les Guerres de Bourgogne 1474-1477 (Wars of Burgundy) is a historical simulation from October 1474 to January 1477. One player plays the role of the Burgundian armies and their allies (Duchy of Savoy and Italian states), led by the famous Duke Charles the Bold, and the other player is in command of the Swiss Confederacy and its allies (Duchy of Lorraine and German states). The objectives are to take control of the Savoy and Lorraine territories, win pitched battles or major sieges, and neutralise the opponent's allies. This is both a strategic & tactical game with armies and garrisons evolving on the main strategic map and units fighting on a tactical map featuring a typical XVth century battleground. Units are men-at-arms, pikes, bowmen, crossbowmen, halberdiers, hangunners, and early cannons, from 2,000 men at full strength, 1,000 horsemen or 200 cannons of all calibers. The "chrome" of that period is added with tactical chits (charge, harassment shots, raining arrows, ditch, fence, clash of pikes, cannon battery) and events such as rain, snow, minor ally, no fight or betrayal, no wing deployment. Optional rule includes a possible intervention of the French kingdom to support one side or the other. You will be able to fight the famous battles of Hericourt (1474), Grandson & Morat (1476), and Nancy (1477), the latter involving a fatal outcome for Charles the Bold. The complete sequence of a turn: I/ Burgundy 1) Reinforcement, replacement 2) strategic move 3) attrition phase 4) combat phase (battles & sieges) II/ Swiss Confederacy Same sequence III/ Diplomatic phase check for victory The game includes 108 die-cut counters, an A3 size strategic and an A5 size tactical map. One 6 sided die is necessary.
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