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Les Guerres De Bourgogne 1474-1477 box art
2014 Ranked #16,458

Les Guerres De Bourgogne 1474-1477

A strategic and tactical historical wargame has Burgundian and Swiss commanders seize territories, win battles or sieges, and neutralize allies. Tactical chits, weather, betrayal, and diplomacy shape how each campaign develops toward victory.

Wargames Wargame Renaissance Area Majority / Influence Area Movement

Players

2

Play time

Not listed

Age

12+

Complexity

2.13/5

Rating

7.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Les Guerres de Bourgogne 1474-1477 (Wars of Burgundy) is a historical simulation from October 1474 to January 1477.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Les Guerres de Bourgogne 1474-1477 (Wars of Burgundy) is a historical simulation from October 1474 to January 1477. One player plays the role of the Burgundian armies and their allies (Duchy of Savoy and Italian states), led by the famous Duke Charles the Bold, and the other player is in command of the Swiss Confederacy and its allies (Duchy of Lorraine and German states). The objectives are to take control of the Savoy and Lorraine territories, win pitched battles or major sieges, and neutralise the opponent's allies. This is both a strategic & tactical game with armies and garrisons evolving on the main strategic map and units fighting on a tactical map featuring a typical XVth century battleground. Units are men-at-arms, pikes, bowmen, crossbowmen, halberdiers, hangunners, and early cannons, from 2,000 men at full strength, 1,000 horsemen or 200 cannons of all calibers. The "chrome" of that period is added with tactical chits (charge, harassment shots, raining arrows, ditch, fence, clash of pikes, cannon battery) and events such as rain, snow, minor ally, no fight or betrayal, no wing deployment. Optional rule includes a possible intervention of the French kingdom to support one side or the other. You will be able to fight the famous battles of Hericourt (1474), Grandson & Morat (1476), and Nancy (1477), the latter involving a fatal outcome for Charles the Bold. The complete sequence of a turn: I/ Burgundy 1) Reinforcement, replacement 2) strategic move 3) attrition phase 4) combat phase (battles & sieges) II/ Swiss Confederacy Same sequence III/ Diplomatic phase check for victory The game includes 108 die-cut counters, an A3 size strategic and an A5 size tactical map. One 6 sided die is necessary.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
120 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Philippe Hardy

Publishers

1
Vae Victis

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