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Cortés Et La Conquête Du Mexique 1519-1521 box art
2018 Ranked #13,991

Cortés Et La Conquête Du Mexique 1519-1521

A two-sided historical wargame has Spanish and Aztec forces seek control of territories through battles, sieges, and shifting alliances. Strategic movement leads into tactical clashes, where different combat goals make sacrifice and attrition matter differently.

Wargames Pike and Shot Wargame Area Majority / Influence Area Movement

Players

2

Play time

60-180 min

Age

15+

Complexity

3.33/5

Rating

7.41

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The third game of the Gold & steel series, Cortés et la conquête du Mexique 1519-1521 (Cortes and the conquest of Mexico 1519-1521) is a historical simulation featuring the “first war of the worlds”; Spain, the rising European power and the Central America dominant civilization, the Aztec Empire. This a medium to high complexity 2 players game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The third game of the Gold & steel series, Cortés et la conquête du Mexique 1519-1521 (Cortes and the conquest of Mexico 1519-1521) is a historical simulation featuring the “first war of the worlds”; Spain, the rising European power and the Central America dominant civilization, the Aztec Empire. This a medium to high complexity 2 players game. One turn is 2 months, and the game is played in 14 turns. One player plays the role of the Aztec Empire, or the Triple Alliance (an alliance of three city-states: Mexico-Tenochtitlan, Texcoco, and Tlacopan) and the other player plays the glorious Conquistadors lead by Hernan Cortes. The objectives are to take control of the different territories (city-states and the most important Mexico-Tenochtitlan), to win pitched battles or major sieges, to eliminate units and leaders by sacrifice! This is both a strategic & tactical game with armies and garrisons evolving on the main strategic map showing Meso-Indian Central America and units fighting on a tactical map featuring a typical XVIth century battleground. Spanish units are swords & bucklers, arquebusiers, crossbowmen, ginetes (light cavalrymen), medium cavalrymen, and early cannons (from 50 men at full strength, 30 horsemen or 10 cannons of all calibers). The Indians units (all Aztecs, Tlaxcaltec and All other Indians peoples) are knight orders such as Jaguars, Eagles, Cuachicqueh, javelins throwers, bowmen and most feared by Spaniards, the slingers. The ambience of that period is added with tactical chits with specific application for the fights – shooting and close-combat – (for the Conquistadors: war dogs, infantry or cavalry charge, fight to death, kill the leader and for the Aztecs : arrows and javelins harassment, zigzag, shock, feint movement, wrapping up, hidden units, noria) and events such as rain, sacrifice, fight to death, no fight or betrayal. There are two combat tables; one used by Spaniards, the fight to death (the objective is to kill most enemies) and the flower war used by the Aztecs (the objective is to sacrifice most Spanish soldiers). The complete sequence of a turn: I/ Spain 1) Reinforcement, replacement 2) Strategic move 3) Attrition phase 4) combat phase (battles & sieges) II/ Aztec Empire Same sequence III/ Diplomatic phase Change of alliance Check for victory (description from the designer)

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
60–180 min
Age
15+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Philippe Hardy

Artists

1
Pascal Da Silva

Publishers

1
Cérigo Editions

Linked items

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