Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
1631 : Un Empire en Flammes est un jeu Opérationnel sur l’une des plus légendaire Campagne de la guerre de Trente Ans.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
1631 : Un Empire en Flammes est un jeu Opérationnel sur l’une des plus légendaire Campagne de la guerre de Trente Ans. Dans le rôle des généraux ennemis, les joueurs doivent déjouer les manœuvres de leur opposant tout en tenant compte des difficultés du ravitaillement et des changements d’alliance. 1631: An Empire in Flames is an Operational level wargame for 2 player of one of the most legendary campaigns of the Thirty Years War. Assuming the role of the opposing commanders, the players must outmanoeuvre their opponent, whilst tackling additional diplomatic and supply challenges. Each turn is approximately a month with each action being 10-15 days. The movement lines on the map are on average 60 kilometres. Infantry and cavalry units represent 3,000 soldiers. Artillery units represent 12 demicannon (24 pdr) and their supply train. Garrison control markers are 500 to 1,000 men. A point to point game by Jaakko Björklund Complexity : 6,5/10 Available with French rules, but English rules can be downloaded from Vae Victis website.