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Iwo Jima: Valor Of Arms, 19 Feb. – 25 March 1945 box art

Iwo Jima: Valor Of Arms, 19 Feb. – 25 March 1945

Players

1-2

Time

?-?

Age

12+

Weight

2.77

Rating

6.71

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. However, there is less emphasis on cooperation in this game.

Replay value

The game has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The presence of expansions also adds to its replay value. However, it may require some effort to learn initially.

Luck profile

The final luck score for Iwo Jima: Valor of Arms, 19 Feb. – 25 March 1945 is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

Solitaire game on the Battle of Iwo Jima. Japanese units are set up with their facing covered. Marines will invade from 2 alternate beaches. Rules allow the Japanese to fire at Marines once the latter moves to within 2 hexes. Special rules cover raising the flag at Mt Suribachi, regimental integrity, banzai charge, Japanese ambush, replacements, Naval Gunnery support, Iwo Jima airfields, etc. Victory is determined by how fast the Japanese can be cleared from Iwo Jima.

Media

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
Gary Gillette David Rohde

Artists

1
Kristine L. Bartyzel

Publishers

1
Tactical Studies Rules (TSR)

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