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Iwo Jima: Valor Of Arms, 19 Feb. – 25 March 1945 box art
1983 Ranked #11,732

Iwo Jima: Valor Of Arms, 19 Feb. – 25 March 1945

Solo World War II wargame has Marines invade Iwo Jima, clear Japanese forces, and do so quickly. Hidden enemy facing, ambushes, and beach choices make every advance toward the island interior hazardous.

Wargames Wargame World War II Hexagon Grid Dice Rolling

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.77/5

Rating

6.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Solitaire game on the Battle of Iwo Jima. Japanese units are set up with their facing covered.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Solitaire game on the Battle of Iwo Jima. Japanese units are set up with their facing covered. Marines will invade from 2 alternate beaches. Rules allow the Japanese to fire at Marines once the latter moves to within 2 hexes. Special rules cover raising the flag at Mt Suribachi, regimental integrity, banzai charge, Japanese ambush, replacements, Naval Gunnery support, Iwo Jima airfields, etc. Victory is determined by how fast the Japanese can be cleared from Iwo Jima.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
240 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

2
Gary Gillette David Rohde

Artists

1
Kristine L. Bartyzel

Publishers

1
Tactical Studies Rules (TSR)

Linked items

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