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Gym box art

Gym

Players

2-6

Time

10-20

Age

10+

Weight

2.45

Rating

6.21

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game Gym has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in this game. Overall, the game has a good level of player interaction.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn with a moderate depth of gameplay. Overall, the game has a high replayability score of 7.8.

Luck profile

The final luck score for Gym is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Hook: Unique Team “Picking" (just like those gym class days!) with interesting strategy and manipulation during the event playing phase. In GYM, players play on 1 of 2 teams, which can accommodate 2, 4 or 6 players. There are 2 phases to the game. The "Pick" phase is just like Gym class! Each team member will choose a Kid from the line up to add to his hand. If a "brat" is acquired, a team member is allowed to influence which 4 (of the 6) events will be played in the next phase. In the "Play" phase, each team member will play a Kid to one of the 4 events on his turn. Playing Kids will also allow an "event action", which may manipulate player hands, Kid positions, and more. Playing a "brat" allows a team mate to reposition a Coach, which reduces chaos at an event, but also makes it more difficult to make changes to the roster. In the end, the team with the most cumulative points from the 4 events is the winner! Number 10 in the Pack O Game series.

Editions

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Credits

Designers

1
Chris Handy (I)

Artists

2
Chris Handy (I) Vjekoslav Zivkovic

Publishers

2
One Moment Games Perplext

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