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Great War At Sea: Pacific Crossroads box art
2010 Ranked #13,033

Great War At Sea: Pacific Crossroads

Naval strategy wargame has American and Japanese fleets seize bases and contest control across the Pacific. Searches lead from operational maneuver to tactical ship combat, where damage to engines, hulls, and weapons matters.

Wargames Nautical Wargame Hexagon Grid Continents: Asia

Players

2

Play time

Not listed

Age

?+

Complexity

2.63/5

Rating

7.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

During the first half of the 20th century, the United States and the Japanese Empire constantly made plans for a naval war against the other rising power. Each believed that the U.S.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

During the first half of the 20th century, the United States and the Japanese Empire constantly made plans for a naval war against the other rising power. Each believed that the U.S. Navy would fight its way across the Pacific Ocean, with important clashes taking places in island chains like the Marianas and the Carolines. Pacific Crossroads is the new introductory boxed game for the Great War at Sea series. It's based on the actual plans of both the United States and Japan for naval conflict at the close of World War I and immediately afterwards. Players try to seize and hold bases to either enable or stop the American drive across the Pacific. While the game is intended for new players, there's plenty here for old salts, too. New ships like the American 1910 battle cruiser design are present, as are the battle cruisers the Americans feared Japan would acquire from the Royal Navy. There's a lot of naval warfare in this small package, which also ushers in a new edition of the series rules. The 22x17-inch operational map covers waters around the Mariana and Caroline Islands and the coast of northern New Guinea. Players maneuver their fleets on this map and search for one another with aircraft, submarines and surface ships. When contact is made, player moves to the tactical map. The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship’s capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
30 min
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Michael Bennighof

Publishers

1
Avalanche Press Ltd.

Linked items

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