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Great War At Sea: Pacific Crossroads box art

Great War At Sea: Pacific Crossroads

Players

2

Time

?-?

Age

?+

Weight

2.63

Rating

7.09

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

The game has a high level of direct confrontation, with battles and competitive actions having immediate impact on opponents. There is also a good amount of strategic confrontation, with players' decisions indirectly affecting others through resource denial, market manipulation, and strategic positioning. The game requires frequent attention to other players' actions. However, there is a lower emphasis on cooperation, as players primarily compete against each other rather than working together. Overall, the game has a strong interaction score.

Replay value

Great War at Sea: Pacific Crossroads has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for new tactics and strategies to be discovered. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Great War at Sea: Pacific Crossroads is 7.33, indicating a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

During the first half of the 20th century, the United States and the Japanese Empire constantly made plans for a naval war against the other rising power. Each believed that the U.S. Navy would fight its way across the Pacific Ocean, with important clashes taking places in island chains like the Marianas and the Carolines. Pacific Crossroads is the new introductory boxed game for the Great War at Sea series. It's based on the actual plans of both the United States and Japan for naval conflict at the close of World War I and immediately afterwards. Players try to seize and hold bases to either enable or stop the American drive across the Pacific. While the game is intended for new players, there's plenty here for old salts, too. New ships like the American 1910 battle cruiser design are present, as are the battle cruisers the Americans feared Japan would acquire from the Royal Navy. There's a lot of naval warfare in this small package, which also ushers in a new edition of the series rules. The 22x17-inch operational map covers waters around the Mariana and Caroline Islands and the coast of northern New Guinea. Players maneuver their fleets on this map and search for one another with aircraft, submarines and surface ships. When contact is made, player moves to the tactical map. The tactical map is a generic blue field of hexagons, used to resolve surface combat. There, ships maneuver and fight using their gunnery and torpedo factors. Each player rolls a number of dice according to the ship’s capabilities, hitting on a result of 6. Gunnery and torpedo damage tables give the results: ships can suffer damage to engines, hull or armament. The combat systems yield results rapidly but in a historically accurate fashion, giving a good balance of fun and insight.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Michael Bennighof

Publishers

1
Avalanche Press Ltd.

Linked items

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