Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Trenchfoot: Bullets & Bayonets in the Great War." "Over the top! Run. Jump. Fire. Run. Slip and fall. So goes the advance across the mud, craters, and barbed wire of no-man's land." Scale: 1 yard hexes, 1 second turns, each unit equals one man.
Core mechanisms
Key systems that shape the decisions players make.