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The Great War In The Near East box art

The Great War In The Near East

Players

2

Time

?-?

Age

12+

Weight

3.08

Rating

6.76

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The Great War in the Near East has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

The Great War in the Near East has a high replayability score due to its high variability gameboard, quality expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is moderately easy to learn with a moderate depth of gameplay. Overall, it provides a highly replayable and engaging experience.

Luck profile

The Great War in the Near East has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From Command magazine issue #38. The Great War in the Near East is a stand alone game using the core mechanics of The Great War in Europe (from Command issue #33) and depicting World War I in Palestine, Iraq & on the Turkish Front. The game also can be used as a add on module for The Great War in Europe as the counters have an added diagonal slash on them to identify them as Near East units and contains 400 counters in all. Both games were reprinted as as a The Great War in Europe: Deluxe Edition by GMT Games in 2007.

Editions

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