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Red Poppies: Wwi Tactics box art

Red Poppies: Wwi Tactics

Players

2

Time

60-90

Age

?+

Weight

2.44

Rating

7.35

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Red Poppies: WWI Tactics has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not require much cooperation as players mainly compete against each other.

Replay value

Red Poppies: WWI Tactics has a high replayability score due to its variability in gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. While the player interaction score is average, the overall replayability score is significantly boosted by the game's scalability. The game strikes a balance between being easy to learn and offering enough depth for players to explore.

Luck profile

The final luck score for Red Poppies: WWI Tactics is 6.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Red Poppies simulates regimental-sized engagements from WWI with company-level units in 10 minute turns on maps scaled at 200 yards per hex. The game strives to illustrate the sort of command and control trade-offs that typified WWI battles. The units involved are companies and platoons, making this one of the few games to cover World War I small unit tactics. In addition, there are rules for tanks, barbed wire, artillery support, infiltration tactics, cavalry, and machine guns. Scenarios will include German, French, Belgian, and British forces, with battles spanning the entire conflict on the western front. Scenarios 1. "Opening Day", July 1, 1916, La Boiselle (Somme) 2. "Storming La Boiselle", July 3, 1916, La Boiselle (Somme) 3. "Meeting Engagement", August 22, 1914, Neufchateau 4. "Heavy Section Machine Gun Corps", September 15, 1916, Flers 5. "Kaiserschlacht", March, 1918, Flers 6. "Cavalry Charge", August 12, 1914, Haelen 7. "Attack on Mort Homme", April 9, 1916, Mort Homme 8. "Tank Assault", April 16, 1917, Juvincourt

Editions

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Credits

Designers

1
John Gorkowski

Artists

1
Ian Wedge

Publishers

1
Worthington Games