Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Red Poppies simulates regimental-sized engagements from WWI with company-level units in 10 minute turns on maps scaled at 200 yards per hex. The game strives to illustrate the sort of command and control trade-offs that typified WWI battles.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Red Poppies simulates regimental-sized engagements from WWI with company-level units in 10 minute turns on maps scaled at 200 yards per hex. The game strives to illustrate the sort of command and control trade-offs that typified WWI battles. The units involved are companies and platoons, making this one of the few games to cover World War I small unit tactics. In addition, there are rules for tanks, barbed wire, artillery support, infiltration tactics, cavalry, and machine guns. Scenarios will include German, French, Belgian, and British forces, with battles spanning the entire conflict on the western front. Scenarios 1. "Opening Day", July 1, 1916, La Boiselle (Somme) 2. "Storming La Boiselle", July 3, 1916, La Boiselle (Somme) 3. "Meeting Engagement", August 22, 1914, Neufchateau 4. "Heavy Section Machine Gun Corps", September 15, 1916, Flers 5. "Kaiserschlacht", March, 1918, Flers 6. "Cavalry Charge", August 12, 1914, Haelen 7. "Attack on Mort Homme", April 9, 1916, Mort Homme 8. "Tank Assault", April 16, 1917, Juvincourt