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No Prisoners: The Campaigns Of Lawrence Of Arabia, 1915-1918 box art
2006 Ranked #14,373

No Prisoners: The Campaigns Of Lawrence Of Arabia, 1915-1918

A two-player World War I wargame has Allies and Central Powers fight for critical Middle Eastern cities. Separate Western and Eastern theaters make control of the Suez, Jerusalem, and Arabia a broad strategic contest.

Wargames Wargame World War I Hexagon Grid History: Arab Revolt

Players

2

Play time

Not listed

Age

?+

Complexity

2.86/5

Rating

6.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

No Prisoners is a wargame covering the Suez-Palestine-Arabian Theater of Operations during World War I.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

No Prisoners is a wargame covering the Suez-Palestine-Arabian Theater of Operations during World War I. That theater saw two major campaigns: one in which the forces of the British Empire contested control of the vital Suez Canal and Jerusalem regions with the Ottoman Turks and their German allies; and the Arab Revolt, in which Thomas E. Lawrence ("Lawrence of Arabia") took a leading role. Both campaigns featured several of the major mobile actions of the Great War. At stake was nothing less than control of the entire Middle East. The game has two players: the Allies (British and Arab Rebels) and Central Powers (Ottoman Turks and Germans). Players move and attack with their units in their own discrete turns. The objective is to capture critical cities and thereby win the war in this theater. The game map is divided into two theaters, the Western and Eastern, in which separate campaigns are conducted. No Prisoners also includes an optional alternative command system, in which both players control opposing British and Central Powers units in the two map sectors, in the same manner as in old-SPI's classic Battle for Germany game. In that option, the two maps' Allied forces race against each other for victory. Each hexagon on the map equals 12.4 miles (20 kilometers) across, and each game turn represents three months of operations. The units of maneuver for both sides are primarily regiments, brigades and divisions. There are 176 large-size (5/8") NATO-style (and some iconic) unit-counters in the game.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
2
Best with
1–2
Play time
180 min
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Publishers

1
Decision Games (I)

Linked items

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