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Landships! Tactical Weapons Innovations 1914-1918 box art
1992 Ranked #7,790

Landships! Tactical Weapons Innovations 1914-1918

A tactical World War I wargame has commanders use infantry, cavalry, tanks, guns, and emerging weapons across many scenarios. Short turns trace warfare’s shift from slaughter to combined-arms offensives.

Wargames Wargame World War I Hexagon Grid Players: Two-Player Only Games

Players

2

Play time

Not listed

Age

12+

Complexity

3.12/5

Rating

6.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Landships! Tactical Weapons Innovations 1914-1918 [from the box back] As the stench and horror of World War I trench warfare increase, both sides seek the breakthrough weapon; immense barrages, air power, flamethrowers, even poison gas.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Landships! Tactical Weapons Innovations 1914-1918 [from the box back] As the stench and horror of World War I trench warfare increase, both sides seek the breakthrough weapon; immense barrages, air power, flamethrowers, even poison gas. All are tried and found wanting. At last the most awesome machine of all is made read -the Landship! Landships! Tactical Weapons Innovations 1914-1918 covers the Great War at its lowest level. The 420 playing pieces represent infantry platoons and cavalry squadrons, or a single tank or gun. Each turn is around 5 minutes and a hex on the eight geomorphic map sections is about 100 meters. Easy to play rules with over 20 scenarios get you started right away. Trace the story of the combat during the war; from the simple slaughters of 1914 to the sophisticated combined arms offensives of 1918. Includes 420 counters. AWARDS & HONORS 1994 Charles S. Roberts Best Pre-World War II Board Game Nominee

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
120 min
Age
12+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Perry Moore

Artists

4
Rick Barber Paul Dangel Terry Leeds Perry Moore

Publishers

2
Clash of Arms Games Perry Moore Games

Linked items

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