Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Fleets of eleven nations vie for control of the Mediterranean Sea, with players ages ten & up taking command of their nation’s destiny at sea. The first of the Great War at Sea series.
Core mechanisms
Key systems that shape the decisions players make.