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Second World War At Sea: Strike South box art

Second World War At Sea: Strike South

Players

2

Time

?-?

Age

12+

Weight

2.71

Rating

7.14

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation with battles and competitive actions having an immediate impact on opponents. There is also a good amount of strategic confrontation through resource denial and strategic positioning. Players need to frequently pay attention to others' strategies and turns. However, the game does not emphasize much on cooperation.

Replay value

The Second World War at Sea: Strike South has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

The final luck score for Second World War at Sea: Strike South is 7. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

"Strike South" is a "Second World War at Sea"-series game based on the Japanese efforts in early World War 2 to seize the rich assets of the Dutch East Indies. There are 140 “long” playing pieces, depicting the major fleet units of both sides: battleships, aircraft carriers, cruisers and fleet destroyers. There are also 280 square playing pieces, half the size of the ship pieces, mostly depicting aircraft but also smaller warships and markers. The game comes with two operational maps, covering the South China Sea and the East Indies, and these maps overlap with the maps in the "Eastern Fleet" product. As with all "Great War at Sea"/"Second World War at Sea" games, the tactical map is a generic field of blue hexagons that ships and aircraft move to when fleets meet on the operational maps. Combat is simple - roll 1d6 for every 'factor' the ship has, with a result of '6' equaling a hit. Compare the weapon that hit (primary gun, secondary gun, tertiary gun, torpedo, or bomb) vs the armor of the area hit to determine if penetration occurred. If it did, mark off a damage box. "Strike South" includes 15 scenarios, of which 8 of these are limited "Battle Scenarios", that just use the tactical map. The larger 'Operational Scenarios' can take some time to play out - sometimes a whole evening, although Avalanche Press tries to focus them on a 2-hr timeframe - and include such actions as the last mission of the British Battleship Prince of Wales, the Battle of the Java Sea, the Battle of Sunda Strait, and the Japanese invasion of the Philipines. Strike South includes: Two 32"x22" strategic maps 11"x17" tactical map 420 game pieces 12-page rulebook 12-page scenario book 2 player aid cards 1 organizational card

Editions

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Credits

Designers

1
Brian L. Knipple

Artists

2
Shannon Brown Terry Moore Strickland

Publishers

1
Avalanche Press Ltd.