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Seven Seas To Victory box art

Seven Seas To Victory

Players

2

Time

120-360

Age

12+

Weight

2.83

Rating

7.07

Fit

Teach 2.2

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth. Players need to pay attention to others' actions frequently, but cooperation is not a major focus in the game.

Replay value

Seven Seas to Victory has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh experience each time it is played.

Luck profile

Seven Seas to Victory has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Seven Seas to Victory offers a good balance between luck and player agency.

Overview

Hypothetical 1945 naval conflict around Panama Canal in which the Axis have conquered all of the world except North and South America. Uses the Victory at Midway: Turning Point of the Pacific War, June 1942 system slightly adapted to the larger scale of the campaign (for example, there are no DD units - they are assumed to be wrapped into the larger ship units).

Media

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Editions

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Credits

Designers

1
Ben Knight

Artists

3
Larry Hoffman Chris Perello Mark Simonitch

Publishers

1
XTR Corp

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