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The Solomons Campaign (second Edition) box art
2008 Ranked #19,785

The Solomons Campaign (second Edition)

This complex historical wargame has American and Japanese forces contest Guadalcanal through combined air, naval, and ground campaigns. Its sequenced command interactions model the difficulty of coordinating joint operations while trying to invade, defend, or retake the island.

Wargames Nautical Wargame Hexagon Grid History: World War II (Pacific)

Players

2

Play time

Not listed

Age

?+

Complexity

3/5

Rating

6.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Game description from the publisher: The Solomons Campaign is an extensive redesign of the old-SPI game of the same name originally designed and published by James F. Dunnigan in 1973.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: The Solomons Campaign is an extensive redesign of the old-SPI game of the same name originally designed and published by James F. Dunnigan in 1973. It presents a two-player, complex historical simulation of the air, sea and land campaigns waged on and around the island of Guadalcanal in the summer and fall of 1942. The game begins with the American invasion of that island and includes the subsequent Japanese attempts to retake it. The game is intended to be a simulation of combined air-naval-ground operations, or what are today called "joint operations". Consequently it centers on modeling command and staff systems, focusing on the difficulties and advantages inherent in sequenced interactions between and among air, naval and ground forces.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (3)

Play and group

Players
2
Best with
1–2
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

1
Joe Youst

Publishers

2
Decision Games (I) Kokusai-Tsushin Co., Ltd. (?????)

Linked items

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