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Guadalcanal box art
1992 Ranked #10,219

Guadalcanal

A double-blind naval wargame has opposing fleets search the Solomon Islands, locate enemy ships, and launch air attacks. Separate battle boards resolve strikes, while optional rules add fighters, bases, and inaccurate reports.

Wargames Nautical Wargame Hexagon Grid Secret Unit Deployment

Players

2

Play time

90-240 min

Age

12+

Complexity

2.6/5

Rating

6.53

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Very Similar to Midway. The basic idea is each player has their own map of the area (in this case the Solomon Islands) behind a screen.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Very Similar to Midway. The basic idea is each player has their own map of the area (in this case the Solomon Islands) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the hex and calling the hex number. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on hexes and the attacking planes are placed in hexes to indicate which ship they are attacking. The basic game is very simple. But there are many additional rules which add realism (and complexity): CAP fighters, surface actions, bases, inaccurate seach reports, etc. The game is superior with a neutral referee for true double-blind play. Note: The back of the box says 356 counters, but there are only 298 (1 of which is blank).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1–2
Play time
90–240 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
S. Craig Taylor

Artists

3
Jean Baer Doug Chaffee Charles Kibler

Publishers

1
The Avalon Hill Game Co

Linked items

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