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Grand Army Of The Republic box art

Grand Army Of The Republic

Players

2-4

Time

120-420

Age

12+

Weight

2.4

Rating

5.90

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to and react to each other's actions. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

Grand Army of the Republic has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Grand Army of the Republic is 6.67, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Grand Army of the Republic is a two player Strategic level wargame simulation - designed by Roger Nord and published by Task Force Games in 1988 - covering the whole American Civil War. The time is spring 1861 and the place is America, poised on the edge of Civil War between the new Confederate States and supporters of the Union. As either the North or the South player, you are given an economic base to build land and naval forces and commit them to the battle. Use of special abilities, general cards and battle cards will influence the outcome. The game map covers the United States from the Indian Territory to the Atlantic and from Pennsylvania to the Gulf of Mexico. The armies you build, strengthened by corps and generals, range across these wide spaces by executing Area Movement. Navies, including ironclads and blockade runners, increase your strategic choices. Victory will depend on the pace of battle and vital supplies. The North must deal with a battle track winding ever down-ward in her effort to conquer the Confederacy. A full campaign game and two shorter scenarios let you select the period of the War. Grand Army of the Republic provides hours of fun and insight into America's bloodiest conflict, the War Between the States. Discover the War as it was or could have been.

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Editions

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Files

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Credits

Designers

1
Roger Nord

Publishers

1
Task Force Games

Linked items

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