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Admirals' War: World War Ii At Sea box art
2019 Ranked #8,769

Admirals' War: World War Ii At Sea

A strategic naval wargame has commanders direct Axis and Allied fleets across the Atlantic and Pacific theaters. Simplified mechanics preserve the major decisions of a global sea war without losing historical scope.

Wargames Aviation / Flight Nautical Area Majority / Influence Area Movement

Players

1-4

Play time

120-480 min

Age

14+

Complexity

2.2/5

Rating

8.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Admirals' War: World War II at Sea (AW) is a board game recreation of the strategic naval situation in WWII from the early months of the Atlantic war to the decisive Battle of the Philippine Sea in late 1944.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Admirals' War: World War II at Sea (AW) is a board game recreation of the strategic naval situation in WWII from the early months of the Atlantic war to the decisive Battle of the Philippine Sea in late 1944. All the major combat ships in the Axis and Allied navies are portrayed in the game in a simple (but not simplistic) simulation of the war on a strategic level with most of the tactical details represented by simple game mechanics. The resulting game is fast-paced and fun to play, while remaining true to history. Much of AW has some similarity to the mechanics used in Avalon Hill's classic game Victory in The Pacific (VITP), applying a modern application to the sea wars in both the Atlantic and the Pacific. This game combines both theaters into one game. Players familiar with these older titles will immediately notice that the map-board representing the Pacific has some similarities to its predecessor, whereas the map for the Atlantic theater has greatly changed. This was done to more seamlessly combine the mechanics of the two games, and to better reflect the nature of the Atlantic naval fighting. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
120–480 min
Age
14+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Brian Herr

Artists

3
Ilya Kudriashov Paul Stuhlfaut Ania B. Ziolkowska

Publishers

1
Canvas Temple Publishing, LLC

Linked items

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