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Admirals' War: World War Ii At Sea box art

Admirals' War: World War Ii At Sea

Players

1-4

Time

120-480

Age

14+

Weight

2.2

Rating

8.25

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not heavily emphasize cooperation.

Replay value

Admirals' War: World War II at Sea has a high replayability score due to its strong variability in gameplay, the presence of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Admirals' War: World War II at Sea is 7. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Admirals' War: World War II at Sea (AW) is a board game recreation of the strategic naval situation in WWII from the early months of the Atlantic war to the decisive Battle of the Philippine Sea in late 1944. All the major combat ships in the Axis and Allied navies are portrayed in the game in a simple (but not simplistic) simulation of the war on a strategic level with most of the tactical details represented by simple game mechanics. The resulting game is fast-paced and fun to play, while remaining true to history. Much of AW has some similarity to the mechanics used in Avalon Hill's classic game Victory in The Pacific (VITP), applying a modern application to the sea wars in both the Atlantic and the Pacific. This game combines both theaters into one game. Players familiar with these older titles will immediately notice that the map-board representing the Pacific has some similarities to its predecessor, whereas the map for the Atlantic theater has greatly changed. This was done to more seamlessly combine the mechanics of the two games, and to better reflect the nature of the Atlantic naval fighting. —description from the publisher

Editions

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Credits

Designers

1
Brian Herr

Artists

3
Ilya Kudriashov Paul Stuhlfaut Ania B. Ziolkowska

Publishers

1
Canvas Temple Publishing, LLC

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