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Ghosts Of The Jungle: A Solitaire Wargame box art
2022 Ranked #11,831

Ghosts Of The Jungle: A Solitaire Wargame

Solo covert-operations game has a small patrol carry out missions and survive hostile jungle conditions. A book controls the enemy, leaving stealth, tactics, and planning as the player’s essential tools.

Wargames Book Vietnam War Action/Event Events

Players

1-2

Play time

15-40 min

Age

16+

Complexity

1.4/5

Rating

7.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

3 Squadron of the Australian Special Air Force Service Regiment (SAS) arrived in Vietnam in June 1966. Their objectives were to undertake reconnaissance patrols and to observe enemy movement, as well as to conduct offensive missions deep in enemy territory.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

3 Squadron of the Australian Special Air Force Service Regiment (SAS) arrived in Vietnam in June 1966. Their objectives were to undertake reconnaissance patrols and to observe enemy movement, as well as to conduct offensive missions deep in enemy territory. They often operated in groups as small as four and moved slowly through thick jungle and bushland. The kill ratio of the SAS was surpassed by no other Australian unit in Vietnam. They were feared by the North Vietnamese Army and the Viet Cong who referred to them as the ‘Ghosts of the Jungle’. In the game, it’s 1966 and Sergeant Allen, together with Troopers Baker, Clarke and Dixon of the Third SAS Division must undertake covert missions in the jungle of Vietnam, in an area swamped by Viet Cong. Danger awaits as they face numerous enemies and difficult conditions. They will need to use stealth, tactics and good planning to survive. This is book-based solitaire wargame. You play the game, and the book will provide the “enemy”. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
15–40 min
Age
16+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Mike Lambo

Publishers

1
(Self-Published)

Linked items

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