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Lone Sherman: A Solitaire Wargame box art
2022 Ranked #8,836

Lone Sherman: A Solitaire Wargame

A solo World War II wargame has a Sherman crew navigate missions across France against an automated enemy. Random events create risk, but players decide how boldly to expose the tank to achieve each objective.

Wargames Wargame World War II Action Drafting Action/Event

Players

1-2

Play time

10-90 min

Age

14+

Complexity

2.18/5

Rating

8.57

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Lone Sherman puts you in charge of a single Sherman Tank and its crew somewhere in France in World War II, and tasks you with navigating your Sherman through eleven varied and challenging Missions.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Lone Sherman puts you in charge of a single Sherman Tank and its crew somewhere in France in World War II, and tasks you with navigating your Sherman through eleven varied and challenging Missions. Whilst this game is not a ‘narrative driven’ game as such, with a little imagination it will provide memorable stories. The Missions allow the Player to invent any kind of back-story they like in order to enhance the feel of the game. Some events are randomly generated, but the Player always has at least some degree of control over the level of risk they wish to take and how vulnerable they leave their Tank to these Events. The aim of this book game is to present a clear, accessible, and quick to learn game, so that players can get into the action quickly. It does not try to replace more complex wargames which often take many hours to learn and to play. Each of the 11 Missions can be played in around an hour, although sometimes a Mission will last a much shorter time if your Tank is destroyed! Each Mission provides plenty of replayability due to the random set up of the initial forces and the many Events and decisions in the game. This book is a solitaire hex and counter style wargame. You play the game, and the enemy is controlled by the game book (or the Artificial Intelligence or ‘AI’). You will need to bring at least 5, but preferably 7, standard six-sided dice. Full colour 'Mission Maps' are included, as are suggested counters which can be removed and mounted on card. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
10–90 min
Age
14+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Mike Lambo

Artists

1
Mike Lambo

Publishers

1
(Self-Published)

Linked items

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