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B-17: Queen Of The Skies box art

B-17: Queen Of The Skies

Players

1-2

Time

20-60

Age

12+

Weight

2.33

Rating

7.12

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 1.7

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.

Replay value

B-17: Queen of the Skies has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game offers deep strategic possibilities and room for improvement over time. Player interaction is limited but present. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate level of easiness to learn, offering depth without being overly complex. Overall, B-17: Queen of the Skies has a strong replayability score of 7.84.

Luck profile

B-17: Queen of the Skies has a relatively low influence of luck. While there are random elements in the game, such as dice rolls and card draws, they do not predominantly determine the game outcome. Players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

B-17: Queen of the Skies is a strategy game which re-creates the early bombing missions and aerial combat of the B-17 (F Model) bombers of the US Eighth Air Force over Europe between November 1942 and May 1943. Movement to targets is through zones. Die rolls and game tables determine appearance, type, and position of enemy fighters. Charts are used to determine if hits are made, where the damage is located, and how serious the damage is. Game tables and die rolls also determine everything from the bomber's target and formation position to weather, flak, and German fighter opposition as the B-17 makes its way over land and sea to its target. The game has a low complexity and typically, the playing time is generally less than one hour after your first few games. B-17 is designed to be primarily a solitaire game. The player controls a B-17F Flying Fortress bomber, trying to survive German fighter attacks and drop its load of bombs on the selected target, then return home safely. Optionally, a second player can control the German fighters (to some degree; their appearance is determined randomly, but successive attacks are under the control of the German player). If each player has their own copy of B-17, then they can fly their bomber while playing the same mission as part of the formation.

Editions

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Files

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Credits

Designers

2
Glen Frank Bruce Shelley

Artists

2
Joe DeMarco Dale Sheaffer

Publishers

1
Target Games

Linked items

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