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Uss Laffey: The Ship That Would Not Die box art
2021 Ranked #14,581

Uss Laffey: The Ship That Would Not Die

Players manage a warship’s damage-control teams during relentless air attacks, trying to keep it afloat through the final assault. Every die allocation divides attention between immediate crises, attacking planes, and the risky call for outside help.

Wargames Nautical Wargame Paper-and-Pencil Re-rolling and Locking

Players

1-2

Play time

45-60 min

Age

14+

Complexity

2/5

Rating

7.79

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"USS Laffey: The Ship That Would Not Die" is a solo wargame of damage control as you desperately scramble to survive the most determined Japanese Kamikaze attacks of World War II.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"USS Laffey: The Ship That Would Not Die" is a solo wargame of damage control as you desperately scramble to survive the most determined Japanese Kamikaze attacks of World War II. You will re-enact the harrowing 80 minutes of terror and mayhem the crew of the Laffey went through as they fought off 22 Japanese planes. You will move your damage control teams to stem the current crisis, and then roll and allocate dice in an attempt to aid the ship or damage the attacking planes. You could attempt to ask help from the nearby carrier Shamrock Bay, but doing so will take time and effort away from the current attacks. If you can survive the last Japanese attack with the ship still afloat you win! —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
45–60 min
Age
14+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Mike Heiman

Artists

1
Mike Heiman

Publishers

1
Catastrophe Games

Linked items

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