Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Take command of the Confederate army at the battle of Gettysburg in an original bookgame by Worthington Publishing. Refight the bloody 1st and 2nd of July as you try to break the Union defenses at Cemetery Hill, Culps Hill, and Little Round Top.
Core mechanisms
Key systems that shape the decisions players make.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Take command of the Confederate army at the battle of Gettysburg in an original bookgame by Worthington Publishing. Refight the bloody 1st and 2nd of July as you try to break the Union defenses at Cemetery Hill, Culps Hill, and Little Round Top. You receive 12 battle plays for July 1st and 12 battlesfor July 2nd. July 1 is the easier of the two days as you try to crush the I and XI corps and drive the Union army from Gettysburg. July 2, the battle gets tougher as you have to fight through Devil’s Den and Little Round Top, and the Union reserves coming from Culps Hill. All you need to provide is a die, a pen, and a sense of adventure to play.