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Gettysburg Solitaire box art

Gettysburg Solitaire

Players

1-2

Time

15-60

Age

14+

Weight

1.25

Rating

6.95

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is minimal emphasis on cooperation.

Replay value

Gettysburg Solitaire offers a high level of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. While the player interaction score is average, the game scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score falls within the range of 2.5 and 7.8, indicating a moderate level of complexity. Overall, Gettysburg Solitaire has a strong replayability score of 8.1, making it a game that can be enjoyed multiple times with fresh experiences each playthrough.

Luck profile

Gettysburg Solitaire has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Take command of the Confederate army at the battle of Gettysburg in an original bookgame by Worthington Publishing. Refight the bloody 1st and 2nd of July as you try to break the Union defenses at Cemetery Hill, Culps Hill, and Little Round Top. You receive 12 battle plays for July 1st and 12 battlesfor July 2nd. July 1 is the easier of the two days as you try to crush the I and XI corps and drive the Union army from Gettysburg. July 2, the battle gets tougher as you have to fight through Devil’s Den and Little Round Top, and the Union reserves coming from Culps Hill. All you need to provide is a die, a pen, and a sense of adventure to play.

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Editions

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Credits

Designers

3
Sean Cooke Mike Wylie Grant Wylie

Publishers

1
Worthington Publishing, LLC

Linked items

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