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Paper 'mech box art
2016 Ranked #12,301

Paper 'mech

Solo tactical game has a mech pilot survive four escalating enemy waves by choosing actions with different time costs. Powerful attacks can be rushed at the expense of accuracy, while damage slows the machine.

Wargames Print & Play Science Fiction Action Points Paper-and-Pencil

Players

1-2

Play time

20-40 min

Age

12+

Complexity

2.67/5

Rating

7.61

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From the publisher: Paper 'Mech is a solitaire game where you play a lone 'mech pilot tasked with holding off 4 waves of attackers, each successive wave increasing in difficulty.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publisher: Paper 'Mech is a solitaire game where you play a lone 'mech pilot tasked with holding off 4 waves of attackers, each successive wave increasing in difficulty. Every action in the game has an associated time cost, with the more complex or powerful actions requiring a larger amount of time to perform. Your enemy also choose actions with varying time costs so the strategy comes in choosing actions wisely to best deal with impending threats. Attack actions can also be hasted, which reduces the time cost but incurs a penalty to their accuracy - the more hastily you execute an attack the more erratic your aim will be. Attacks are resolved by throwing a number of dice equal to the power of the attack - each dice which exceeds the armour value of the target causes a point of damage. The performance of your 'mech will degrade as damage is received but you get the opportunity to repair in between enemy waves. There are currently 13 weapons to choose from, with 4 mounting points on your 'mech so there is plenty of variety to be found - you can also beef up the armour on your legs and torso but watch out for your overall weight! If you exceed the maximum it will slow down all your actions. In addition to the rules and play sheet, you will need the following to play the game:- A pencil An eraser 12 cubes (3 each of 4 different colours) 1 dice of a particular colour (suggest red) 1 dice of a different colour (suggest blue) Several dice of another different colour (ideally 6-8, suggest white) This was an entry into the 2016 1 Page PNP Design Contest:- Winner 'Best Overall Design' 2nd Place 'Most Innovative Mechanic' 2nd Place 'Best Written Rules' 2nd Place 'Most Thematic'

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
20–40 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Chris Alton

Artists

1
Chris Alton

Publishers

1
(Self-Published)

Linked items

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