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Hostage Rescue Squad: A Solitaire Game box art

Hostage Rescue Squad: A Solitaire Game

Players

1-2

Time

20-40

Age

14+

Weight

2.33

Rating

8.35

Fit

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction, with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus in the game.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a moderate level of depth.

Luck profile

The final luck score for Hostage Rescue Squad is 5.67, indicating a moderate influence of luck in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with the outcome being primarily determined by player strategy and decisions, but with luck still playing a significant role.

Overview

The Hostage Rescue Squad is a (fictional) elite tactical unit set up to rescue hostages from critical situations when negotiation had failed or is simply not an option. In the game you will be controlling three HRS Operators as they attempt daring missions to rescue hostages in a variety of missions. The Hostiles who have taken the hostages are dangerous and desperate and they will stop at nothing to prevent you succeeding in your mission. Stealth will often be the key tactic here, although sudden bursts of action are likely to be required at the right moments. This book is a solitaire game. You play the game, and the book will provide the “enemy”. You will need to add 7 standard six-sided dice. Game counters have been included at the end of the book which you can cut out or copy, and stick to card if you wish. This makes the game quicker to play. Some people might decide to photocopy the maps or use some kind of acetate sheet and dry-wipe pens, and others may even want to create their own counters or use miniatures or tokens that they already possess. Rules and mission maps are included in full colour. —description from the designer

Editions

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Credits

Designers

1
Mike Lambo

Publishers

1
(Self-Published)

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