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Doodle China box art
2016 Ranked #13,130

Doodle China

Dice-drafting roll-and-write game has city planners draw networks and score connected urban features. Unique scoring values can be claimed only once across all players, making every choice a race for exclusive rewards.

City Building Line Drawing Mechanism: Roll-and-Write

Players

1-5

Play time

20-40 min

Age

8+

Complexity

2/5

Rating

6.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Doodle China (????) reimplements Doodle City and includes two playable cities: "Suzhou" and "Shanghai". "Suzhou" plays like Doodle City.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Doodle China (????) reimplements Doodle City and includes two playable cities: "Suzhou" and "Shanghai". "Suzhou" plays like Doodle City. Players draft dice that indicate where on their sheets they may draw. Players try to draw a network of canals that connect houses, parks, markets and ships. "Shanghai" uses the same basic mechanisms for dice drafting, but is played on a 6x6 grid and introduces completely new rules for scoring. One new building is the skyscraper. When activated, you either add another floor to the skyscraper, or finalize the building by drawing a road in its space. You then score 1 point per floor multiplied by the number of connected parks. When you score points, all other players must cross out this point value on their sheets, so each value can be scored by only one player throughout the game. Shanghai also has hotels, with which you score points for the length of the road passing through the hotel (as in Doodle City), but again, each value can be scored by only one player. There are no "wildcard dice" in Shanghai. Instead, when you choose dice that activate a park, you can draw in any space in that park's row; doing so costs you a tree. At game's end, players score points for having made a large network of taxis and buses.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
2
Play time
20–40 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Kristian Amundsen Østby Eilif Svensson

Artists

1
Liu Xianmiao

Publishers

2
Aporta Games Gamdow Games

Linked items

No published linked games yet.