ABG All Board Games
Indus 2500 Bce box art

Indus 2500 Bce

Players

1-5

Time

30-60

Age

14+

Weight

1.9

Rating

7.24

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Indus 2500 BCE has a high level of direct confrontation and strategic depth in confrontation. Players must frequently be aware of and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game. Overall, the game has a strong interaction score.

Replay value

Indus 2500 BCE has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Indus 2500 BCE is 7, indicating a moderate level of luck influence. The game has a balanced mix of random elements and player strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Indus 2500 BCE is a flip-and-write game in which on each turn players either pick a terrain card from the market and draw the pattern as shown (including walls to protect against calamities) or reserve resources to build more advance buildings. The game continues until a calamity card shows up to destroy areas of the meticulously built city. The game ends immediately once a second calamity card is drawn and resolved. Points can be earned from matching the revealed score cards, collecting artefacts, and building advance structures, walls, and the most types of terrains. Whoever has the most victory points wins. —description from the designer

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Amit Ghadge

Artists

1
Crimzon Studio

Publishers

1
DICE TOY LABS

Linked items

No linked items imported yet.