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Next Station: Tokyo box art

Next Station: Tokyo

Players

1-4

Time

25-30

Age

8+

Weight

1.71

Rating

7.15

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Next Station: Tokyo has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much as individual competition.

Replay value

Next Station: Tokyo has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Next Station: Tokyo has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Next Station: Tokyo offers a good balance between luck and player agency.

Overview

Travel to the city of Tokyo, Japan, and compete to redraw their metro plans in order to meet the tourist challenges of tomorrow. Each turn in Next Station: Tokyo, you reveal the next station card and draw a subway line on your map. You have to optimize your network to collect a maximum number of stamps and stay connected to the central green loop to earn as many points as possible.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Matthew Dunstan

Artists

1
Maxime Morin

Publishers

2
Blue Orange (EU) Blue Orange Games

Linked items

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