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Bukiet box art

Bukiet

Players

1-5

Time

20-40

Age

8+

Weight

1.42

Rating

6.59

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Bukiet has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Bukiet has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Bukiet has a strong replayability score of 7.89.

Luck profile

Bukiet has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Bukiet strikes a good balance between luck and strategy.

Overview

In Bukiet, players grow flowers on their personal sheets. The dice symbolize customers who want to buy certain types of flowers. Players cut flowers in their fields to make bouquets for their customers to score points, but each flower can be cut only once, so try to keep your customers happy! You have several ways to win. Become the best flower grower! In more detail, the game is divided into rounds, and at the start of a round the active player throws all six dice. Starting from the first player, in clockwise direction, each player chooses one customer and encircles flowers in the correct color on their personal sheet. This means that the flowers have been cut from the player's field. When all players have chosen one die, the round ends, then the player on the left of the active player begins the next round. The game ends when at the end of the round a player has: Cut all flowers in three colors, or Cut all flowers in four of the six fields. You can score bonus points if you have the fewest unhappy customers. The player with the most points wins.

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Credits

Designers

1
Wouter van Strien

Artists

1
Przemys?aw Fornal

Publishers

1
Nasza Ksi?garnia