Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Bukiet, players grow flowers on their personal sheets. The dice symbolize customers who want to buy certain types of flowers.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Line Drawing
Draw lines to connect, divide, trace, or claim parts of the play area.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Read the full game description
In Bukiet, players grow flowers on their personal sheets. The dice symbolize customers who want to buy certain types of flowers. Players cut flowers in their fields to make bouquets for their customers to score points, but each flower can be cut only once, so try to keep your customers happy! You have several ways to win. Become the best flower grower! In more detail, the game is divided into rounds, and at the start of a round the active player throws all six dice. Starting from the first player, in clockwise direction, each player chooses one customer and encircles flowers in the correct color on their personal sheet. This means that the flowers have been cut from the player's field. When all players have chosen one die, the round ends, then the player on the left of the active player begins the next round. The game ends when at the end of the round a player has: Cut all flowers in three colors, or Cut all flowers in four of the six fields. You can score bonus points if you have the fewest unhappy customers. The player with the most points wins.