Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Players
1-5
Time
?-?
Age
8+
Weight
1.38
Rating
6.49
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Bloom has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between depth and accessibility. Overall, Bloom has a strong replayability score of 7.85.
Bloom has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Bloom strikes a good balance between luck and strategy.
Flowers are power in the freshly-picked dice game Bloom! Roll the dice, choose a color, then circle the number of matching flowers. Each roll offers a bouquet of possibilities: Should you try to snag all of a certain color, or attempt to fill a "mixed dozen" instead? Choose wisely — the dice you pass might score for your opponents! With a little luck and a lot of pluck, you'll be the blooming best! —description from the publisher
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