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Animal Rescue box art

Animal Rescue

Players

1-5

Time

15-20

Age

8+

Weight

1

Rating

6.37

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Animal Rescue has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Animal Rescue has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. Animal Rescue scales well with different numbers of players without compromising its appeal or balance. While the game is not the easiest to learn, it offers a good balance between ease of learning and depth. Overall, Animal Rescue has a strong replayability score of 8.05.

Luck profile

Animal Rescue has a low influence of luck. While there are some random elements like dice rolls or card draws, they do not predominantly determine the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

You work at an animal shelter where lots of animals are brought in every day. You have the task of filling the pens as cleverly as possible, so you can score points. If you plan well, baby animals are even born, which again earns more points. Which animal rescuer scores the most points with the dice? In Animal Rescue, each player takes a shelter card and a pencil. Remove one white die from the game if fewer than five players are playing. The player who was the last to pet an animal is the active player and begins the round by throwing all the dice. They then choose one die and place it before them. The player must draw the animal that is on the chosen die in one of the empty pens at the animal shelter. The color of the chosen die determines in which block the animal goes. An animal on the white dice may be placed in any block, except for the baby block. Think carefully about which animal you choose and where it should be drawn because there are various ways to earn points and extra animals. —description from publisher

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Editions

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Credits

Designers

1
Daryl Chow

Artists

1
Carlos Muñoz Gallego

Publishers

1
Jumbo

Linked items

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