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Dawn Of Battle box art
2021 Ranked #13,594

Dawn Of Battle

Historical battle wargame has players command ancient and medieval armies, maneuver units, and defeat opposing forces across scenarios. Leadership-driven activation points and action cards make command quality shape each battle.

Wargames Ancient Medieval Action/Event Card Play Conflict Resolution

Players

2

Play time

120-240 min

Age

14+

Complexity

2.33/5

Rating

7.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Dawn of Battle is a hex-and-counter wargame allowing players to refight historical battles from roughly 1500 BCE to 1500 CE or 3000 years of combat.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Dawn of Battle is a hex-and-counter wargame allowing players to refight historical battles from roughly 1500 BCE to 1500 CE or 3000 years of combat. Players take the roles of the great commanders of history, including Xerxes, Alexander the Great, Julius Caesar, Saladin, and William Wallace. The game system is straight-forward and action-packed, as players depend upon the quality of their army’s leadership to provide activation points allowing them to maneuver their armies and strike against the enemy. The better an army’s command, the more flexibility it has to move, rally, and attack. Also included are supplementary rules that cover free deployment in scenarios, barbarian charges, command control and impetuousity, elephant panic, and random events. Each of the twenty included scenarios indicate the disposition of each army that engaged at that historical battle. Units include a variety of infantry types (including hoplites and the Macedonian phalanx), cavalry (including chariots and mounted archers), missile units (including slingers, longbows, and even early gunpowder weapons), and special units such as elephants and war wagons. The game’s primary engine is comprised of an action deck used to determine command, the randomly determined outcomes of actions, and melee combat. Additionally, action cards provide special effects that players can use to enhance their units’ abilities as well as the narrative of the gaming experience. The action deck provides a unique means of resolving a battle in an experience that will never be duplicated. -description from designer

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
1
Play time
120–240 min
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

1
Mike Nagel

Publishers

1
Worthington Publishing, LLC