Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The 5th Edition release of Car Wars. The combat rules have been simplified for faster play, and the scale has been increased to 1/60th making a lot of the calculations and movements easier.
Core mechanisms
Key systems that shape the decisions players make.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Read the full game description
The 5th Edition release of Car Wars. The combat rules have been simplified for faster play, and the scale has been increased to 1/60th making a lot of the calculations and movements easier. Part of the Car Wars Series, 5th Edition is not a single book, but rather a collection of comic-book sized books. Any of the Division sets (see below) is enough to get started. As of early 2009 there are still not official construction rules for 5th Edition, rather each book in the series has a number or pre-designed cars. However, in the online Car Wars forums at Steve Jackson Games' website, there are un-official but reliable vehicle construction rules posted and available for those who wish "make their own" autoduel cars.