Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova - set on a Dieselpunk world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry!
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Modular Board
Build the play area from interchangeable sections that vary between games.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Rivet Wars is a miniatures boardgame that springs forth from the warped imagination of Ted Terranova - set on a Dieselpunk world that never quite left World War I but with crazy technology like walking tanks, diesel powered armor, unicycled vehicles and armor plated cavalry! Don't let the cute visuals fool you, it's a world full of angst, war-torn camaraderie and dark humor. Rivet Wars is at its heart a strategy game, with both players deploying units each round to counter the threats set forth by their opponent and stay one tactical step ahead. Heavily influenced by Ted's experience working on RTS games like Rise of Nations, players gather resources (bunkers and capture points) and use these to deploy streams of new units! There's an ebb and flow on the tactical landscape and you can stock up surprises for your opponent to be unleashed even as he thinks he's winning!