Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The complete rules in one volume. Now, all your Car Wars rules can be found in one book—The Car Wars Compendium.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
The complete rules in one volume. Now, all your Car Wars rules can be found in one book—The Car Wars Compendium. Included are the rules from Car Wars Deluxe Edition, Boat Wars, Dueltrack, and the Uncle Albert's Catalogs through 2039—as well as clarifications, improvements, and new rules from the pages of Autoduel Quarterly, streamlined for faster play. Design your own cars, cycles, trikes, vans, trucks, 18-wheel tractor-trailer rigs, boats, helicopters and hovercraft! The Car Wars Compendium is organized and indexed for easy reference, and includes 8 extra pages of charts and tables! Three versions of the Car Wars Compendium were published: Car Wars Compendium (first edition, 1989) Blue cover – Essentially combines the rules for cars, trucks and cycles from prior editions into the Third Edition of Car Wars Car Wars Compendium: Second Edition (1990) Blue cover – Revises the first edition with errata and adds race cars from Dueltrack; becoming the Fourth Edition of Car Wars Car Wars Compendium: Second Edition (fifth printing, 1996) Black cover – Adds more detailed errata, and almost all new artwork. Often referred to as CWC2.5 Part of the Car Wars Series.