Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Undaunted series continues with this two-player deck-building game of tactical combat, pitting the raiders of Britain's Long Range Desert Group against Italian forces in the North African Theater of World War II. The North African campaign has begun.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Command Cards
Use cards to issue orders and determine which units or actions can activate.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Modular Board
Build the play area from interchangeable sections that vary between games.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
The Undaunted series continues with this two-player deck-building game of tactical combat, pitting the raiders of Britain's Long Range Desert Group against Italian forces in the North African Theater of World War II. The North African campaign has begun. Take control of the British Army's Long Range Desert Group and operate behind enemy lines or command the formidable Italian forces opposing them. In "Undaunted: North Africa", a sequel to Undaunted: Normandy, players once again lead their sides through a varied series of missions. As casualties mount, wounded soldiers leave the players' decks, forcing them to adapt in the face of changing tactical circumstances. Use your cards to strengthen your forces, deploy vehicles to advance rapidly across the battlefield, and seize the initiative as you determine the outcome of the North African Theater. —description from the publisher