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Bradley's D-day box art
2011 Ranked #15,432

Bradley's D-day

Maneuver forces across tactical or historical battle maps.

Wargames Wargame World War II Hexagon Grid Simulation

Players

1-2

Play time

Not listed

Age

12+

Complexity

3.33/5

Rating

6.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Bradley’s D-Day, is the third game in the Campaign Study Series. It is a two-player tactical/operational simulation of the combat action on the American Sector during the first two days of the Normandy invasion, 6-7 June 1944.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Bradley’s D-Day, is the third game in the Campaign Study Series. It is a two-player tactical/operational simulation of the combat action on the American Sector during the first two days of the Normandy invasion, 6-7 June 1944. The game looks at the American efforts all along the right flank of the Normandy landings. While Utah seemed relatively easy, it was there, at Omaha Beach, where the Germans came closest to derailing the greatest sea-borne invasion of all time. Behind both beaches, two famous airborne divisions were scattered all over the countryside, and fought by twos and twenties to accomplish a semblance of their missions. Call it the “Longest Two Days,” because that is the time-period covered in the game. Forty-eight hours of some of the most critical action in American history. The key units are all here, including engineers with special abilities, DD-tanks, parachute and glider landings, and even railroad coastal artillery. One defining feature of the game is unit deployment; a unit can be deployed in one of two modes: Movement Mode allows for the greatest movement but the weakest combat (which is not to say those units can’t fight) and Combat Mode, which allows the strongest fighting abilities (but still some movement for most units). "Bradley’s D-Day" offers an intriguing scale, a moderate level of complexity, and an ease of play that will make this game either a fine addition to your Overlord collection, or a good first start for those who have not already focused on this campaign. Game Scale: Turn: 2 hours of daylight or 4 hours or nightime Hex 800 meters Units: Company/Battalion Game Equipment One 22" x 34" full color map Two counter sheets (320 1/2" counters) One 20 page rule book One Terrain Effects Chart No dice (game owners need to supply two six-sided die)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
1–2
Play time
240 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

2
John Prados Lembit Tohver

Artists

1
Mark Mahaffey

Publishers

2
Against the Odds LPS, Inc.

Linked items

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