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Omaha: The Bloody Beach box art

Omaha: The Bloody Beach

Players

1-2

Time

?-?

Age

12+

Weight

4.2

Rating

7.12

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Omaha: The Bloody Beach has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

Omaha: The Bloody Beach has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Omaha: The Bloody Beach has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with luck playing a significant role in the overall luck dependence.

Overview

Omaha - The Bloody Beach, D-Day: June 6 to 8, 1944 is Game #3 in the 'Tactical Combat Series" (TCS) from The Gamers. Huge simulation covering half of the Omaha Beach assault on D-Day, June 6th, 1944. This includes primarily the units of the U.S. 1st Infantry Division, but also some troops of the 29th. This game game with the old 2nd edition TCS rules, which had some issues especially regarding artillery. However, available for download from Multi-Man Publishing (and in Operations Magazine issue #21) are rules for playing the game under the much more streamlined TCS 3.1 Rulebook, and with these the game is very playable. Of course, that is a relative term given that the game includes (4) maps and 1680 counters and takes quite a commitment in time and space to play. Very satisfying though. Game Scale: Game Turn: 20 minutes Hex: 125 yards / 114 meters Units: Infantry squads, individual vehicles Game Inventory: Four 22 x 34" full color maps Six dual-side printed countersheets (1,680 1/2" counters) One 32-page TCS system rulebook One 32-page Omaha specific rulebook Four 6-sided dice Solitaire Playability: Moderate Complexity Level: High Players: 2-4 Playing Time: 8-60 hours

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Dean Essig David A. Powell

Publishers

1
The Gamers

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